A easy version of Ed Sheeran's "Perfect" for the beginning keyboarder.Full description
daoFull description
Yoga Sutras Verse ComparisonFull description
Descripción completa
Descripción: Yoga Sutras Verse Comparison
Descripción completa
A brief introduction to Soundarya Lahari is provided along with a summary of the benefits of chanting each of the 100 slokas (based on the yantras embedded in each). A detailed discussion of just v...
Descrição: Hipno Tainne
respuestas
Descripción: Manual PDA
The book of the revelation is one of the most mysterious books of the Bible. Every saying there is shrouded in mystery, which needs to be unfolded for the benefit of born-again christians. P…Full description
Full description
Descripción completa
Welcome to the Elseworlds Wiki A Multiversal Multiversal Campaign Setting for Mutants and Masterminds 3e. Go ahead add your universe un iverse to the network Multiverses are a staple of modern comics. From DCs !Crisis on "wo #arths! to Marvels $%treme $% Multiverses are men& creators have 'een a'le revisit old storylines and deviate from the standard conven tions of thier popular characters 'y writing them into alternate universes. (ou too can e)plore the multiversal clusters of the *mniverse. use this setting to e)plore your favorite storline worlds +!Gotham 'y Gaslight! or !,ouse of M!- or use it to transport your characters from one campaign to the ne)t. Go anywhen or where your imagination is the only limit.
The Setting What If.....There Were an Omniverse?
ower /evel
0%12
Scale
Multiversal
Setting
"he *mniverse
Style Greyscale "his setting 4umps off of the !Across the Multiverse! series frame work from the M5M 3e ,eroes ,and'ook. elements of this setteing should allow players to level into the multiverse 'y using lower rated universes to introduce a character and an d letting them adventure up to multiveral challenges and *mniveral threats.
Community Rules more like !rinci!als" •
Most wikis 6 have seen discourage the use of the 6n%7niverse In-Universe In-Universe writing stylestyle- ' Most language when discussing works of fiction. 6 & h ow ever would much prefere articles on this wiki to asume the universes of the *mniverse are rea l places +supension of dis'elief- But But some times times you got to talk talk about what you're doing- ' 7se 7se Separate articles or discusions to pu'lish thoughts on Gaming mechanics +6 sa y Meta%gaming-& the creative process or pu'lication information. and Gaming Stats- ' 6 actually prefer the gaming stats to go into the actual article. Colla#orative Storytelling % 6f 6 wanted to do this 'y myself 6 wouldnt have used a wiki. $ey man it%s a Wiki % Sure you can re8uest that no else modify your work& that should 'e the e)ception not the rule. 7se the articles discusion section to re8uest that your work not 'e modified. •
•
•
•
Retconning is a ten letterword % 6 strongly discourage anyone from undoing any work that is not thier own. "hat is not the same as 'uilding off of someone elses work. that is fleshing out generali9ations or 'uilding up other areas o f the universe. Start a 'ranch universe instead :ero tolerance for ;andalism •
•
•
"he *mniverse% "he
O&E' ()*E +ICE'SE ,ersion -.a "he following te)t is the property of -. All ?ights ?eserved. •
•
Definitions@ +a->Contri'utors> means the copyright andor trademark owners who have contri'uted *pen Game ContentB +'->Derivative Material> means copyrighted material including derivative works and translations +including into other computer languages-& potation& modification& correction& addition& e)tension& upgrade& improvement& compilation& a'ridgment or other form in which an e)isting work may'e recast& transformed or adaptedB +c- =Distri'%ute> means to reproduce& license& rent& lease& sell& 'roadcast& pu'licly display& transmit or otherwise distri'uteB +d->*pen Game Content> means the game mechanic and includes the methods& procedures& processes and routines to the e)tent such content does not em'ody the roduct 6dentity and is an enhancement over the prior art and any additional content clearly identified as *pen Game Content 'y the Contri'utor& and means any work covered 'y this /icense& including translations and derivative works under copyright law& 'ut specifically e)cludes roduct 6dentity. +e- =roduct 6dentity> means product and product line names& logos and identifying marks including trade dressB artifactsB creatures charactersB stories& storylines& plots& thematic elements& dialogue& incidents& language& artwork& sym'ols& designs& depictions& likenesses& formats& poses& concepts& themes and graphic& photographic and other visual or audio representationsB names and descriptions of characters& spells& enchantments& personalities& teams& personas& likenesses and special a'ilitiesB places& locations& environments& creatures& e8uipment& magical or supernatural a'ilities or effects& logos& sym'ols& or graphic designsB and any other trademark or registered trademark clearly identified as roduct identity 'y the owner o f the roduct 6dentity& and which specifically e)cludes the *pen Game ContentB +f="rademark> means the logos& names& mark& sign& motto& designs that are used 'y a Contri'utor to identify itself or its products or the associated products contri'uted to the *pen Game /icense 'y the Contri'utor +g- =7se>& =7sed> or =7s%ing> means to use& Distri'ute& copy& edit& format& modify& translate and otherwise create Derivative Material of *pen Game Con tent. +h=(ou> or =(our> means the licensee in terms of this agreement. "he /icense@ "his /icense applies to any *pen Game Content that contains a notice indicating that the *pen Game Content may only 'e 7sed under and in terms of this /icense. (ou must affi) such a notice to any *pen Game Content that you 7se. o terms may 'e added to or su'tracted from this /icense e)cept as descri'ed ' y the /icense itself. o other terms or conditions may 'e applied to any *pen Game Content distri'uted using this /icense.
•
•
•
•
•
•
•
•
•
•
•
•
•
*ffer and Acceptance@ y 7sing the *pen Game Content (ou indicate (our acceptance of the terms of this /icense. Grant and Consideration@ 6n consideration for agreeing to use this /icense& the Contri'utors grant (ou a perpetual& worldwide& royalty%free& non%e)clusive license with the e)act terms of this /icense to 7se& the *pen Game Content. ?epresentation of Authority to Contri'ute@ 6f (ou are contri'uting original material as *pen Game Content& (ou represent that (our Contri'utions are (our original creation andor (ou have sufficient rights to grant the rights conveyed 'y this /icense. otice of /icense Copyright@ (ou must update the C*(?6G," *"6C# portion of this /icense to include the e)act te)t of the C*(?6G," *"6C# of any *pen Game Con tent (ou are copying& modifying or distri'uting& and (ou must add the title& the copyright date& and the copyright holderEs name to the C*(?6G," *"6C# of any original *pen Game Content you Distri'ute. 7se of roduct 6dentity@ (ou agree not to 7se any roduct 6dentity& including as an indication as to compati'ility& e)cept as e)pressly licensed in an other& independent Agreement with the owner of each element of that roduct 6dentity. (ou agree not to indicate compati'ility or coadapta'ility with any "rademark or ?egistered "rade%mark in con4unction with a work containing *pen Game Content e)cept as e)pressly licensed in another& independent Agreement with the owner of such "rademark or ?egistered "rademark. "he use of any roduct 6dentity in *pen Game Content does not con%stitute a challenge to the ownership of that roduct 6dentity. "he owner of any roduct 6dentity used in *pen Game Content shall retain all rights& title and interest in and to that roduct 6dentity. 6dentification@ 6f you distri'ute *pen Game Content (ou must clearly indicate which portions of the work that you are distri'uting are *pen Game Content. 7pdating the /icense@
System Reference Document & Copyright 1222&
) &layer%s (uide to the &lanes/ Copyright 199! "S#$ %esigner %avid &eb( Cook) Mutants & Masterminds, Copyright 1221& Green ?onin u'lishingB Author Steve Ienson. Advanced Player’s Manual, Copyright 122J& Green ?onin u'lishing@ Author Skip
D! Adventures "ero’s "and#oo$, Copyright 1202& Green ?onin u'lishingB Author Steve Ienson. Mutants & Masterminds "ero’s "and#oo$, Copyright 1200& Green ?onin u'lishingB Author Steve Ienson. Mutants & Masterminds %amemaster’s %uide, Copyright 1200& Green ?onin u'lishingB Author Steve Ienson. D! Adventures niverse, Copyright 1203& Green ?onin u'lishingB Authors Darren ulmer& Seth ohnson& Steve Ienson& on /eitheusser& ohn olo4ac& Aaron Sullivan
Omniverse
ower /evel
0%12
Scale
Multiversa l
Greyscale Style "he *mniverse is everything that is. 6t incorporates every universe& known and unknown. "here e)ists within the *mniverse clusters of universes that have access to eac h otherB they share common themes& atural laws& Common Geography& common personalities& or common organi9ations. "hese clusters are what we call Multiverses. "here are many Multiverses within the *mniverse.
(ods in the Omniverse "here is only one actual deity and he e)ists among and 'eyond all things. *ther =Minor Deities> are actually other Sentient species created earlier in the history of the *mniverse.
Traversing the Omniverse "he *mniverse is composed of all the possi'le universes that may e)ist. "here are no spacial relationships 'etween universes so going from one to ano ther is not a matter of hopping on a rocket and flying there. 7niverses are different e)pressions of matter and space and traveling from one to another is a matter of Synchroni9ing with that e)pression. "he more similar the universe is to the one you are in the easier it is for you to travel to it& this property actually helps *mninauts from Syncing into hostile environments. #scaping the confines of your universe is a significant metaphysical event. 6t is often the culmination of a cultures scientific& mystical& or evolutionary endeavor. *ften dimensional travel methods are shared within a multiversal cluster& this is part of wh at 'onds universes together into multiverses. "here are two 'asic methods for traveling to another universeB phase shifting and portal 4umping. "here are an infinite variations of these methods 'ut each 'oils down to one of these two methodsB "ake Mohammad to the mountain or 'ring the mountain to Mohammad.
&hase Shifting hase Shifting is where the traveler slides from one universe to another. ,is 'ody makes the 4ourney. "he most 'asic forms of hase Shifting only permit the transfer of the travelers 'ody into a random alternate universe& usually the most similar universe at that point in time. h ase shifting tends to 'e much less sta'le than portal hopping& therefore phase shifts tend to 'e much less predicta'le than portal crossings. Further development of hase shifting will allow the traveler to keep the clothes he is wearing& e8uipment he is carrying& or even other travelers he is in physical contact with. So me phase shift methods have 'een developed to allow the traveler a return home feature that pulls him 'ack to his point of departureB rare others allow the traveler to pinpoint his destination in universe and geography.
&ortal $o!!ing ortal ,opping is a method of interdimentional travel where an opening 'etween realities is used to move from one to another. "his can 'e ancient mystical caves or o n demand portal casters.
Sources of &ower 6n the *mniverse& power is derived from the three motivators of sentienceB the Spirit& the Soul& and the
The S!irit
"he Spirit is a fireB it is the essence of life. A hero who derives his power from the Spirit draws it from within himself& their very 'ody provides thier special a'ilities."he powers springing from the spirt are manifested in Mutant or Meta% ,uman a'ilities. this could include entire races that have powers em'edded in thier natural genetic code.
The Soul
"he Soul is a wellB it is the depth of e)perience. A hero who derives his power from the Soul draws it from the very su'stance of the *mniverse& thier a'ilities are e)tensions of primal forces or ancient dieties. the powers found in the depths of the soul are manifested as Magic& Magical powers could include channeling elemental forces or even summoning powerful entities.
The Will
"he
powers could include owered armor or even martial arts mastery +those real world martial artsB the mystical martial arts you see in anime would fall into the magical set-.
3ridging &ower Sources ower Sourses are most often 'lended 'y those who use them. *ccasionally this is very deli'erately 'alanced 'y schools and orders that pass on teaachings to thier disciples.
)lchemy "his term refers to the mi)ing of Soul power sources with
$istory of the Omniverse
The origin of the Omniverse 6n the 'eginning all was void. "here was one in the void who e)plored the limits of limitlessness and plum'ed the ends of infinity. ,e reached into the emptiness. 6n reaching he conceived fullnessB he conceived everywhere& he conceived everyone& he conceived everywhen. ,e pulled his arm 'ack from the emptiness and he held everything in his handB it was a smooth or' that hid none of its contents. 6t was full of darkness and light. From the *mni he made the first children& and with the first children he set a'out making a place for them all to live.
Sigil/ the 4irst City "he first children stepped out and found a firm foundation. they looked a'out and saw that thier progenitor had set the *mni into the foundation. Around the *mni they 'uilt a forum and around the forum they set their homes. "heir children set their homes 4ust 'eyond those and their children set theirs 4ust 'eyond those. As each generation piled onto the ne)t the first city arose they named it Sigil.
The (reat Sundering For Millinia the people of Sigil grew and spread. "hey dispersed across the heavens and filled worlds. 6n their growing and spreading they grew apart. "hose that were 'rothers 'ecame diverse in form and creed.
divergent facets and each su'se8uent 'low shattered those facets into 'ranches and se8uels. As reality split& entire worlds and sectors were pulled into their own separate 8uantum streams creating new self contained realities. theirs was no longer a 7niverse& 'u t a multiverse of multiverses& an *mniverse.
*ultiverses Ankhgor Assem'ly % A conglomeration of loosely connected realities 'onded ' y the Commons Capline Divergence % Gaming 7niverses% A vast array of Diverse realities connected together 'y the
Omniversal +ocations the Dreamway% "his is the *mniversal Collective 7nconscious. 6t is the source of dreams. Sigil City% Sigil City is the 'ridge of the *mniverse. Several multiversal clusters connect through Sigil City. "he city maintains its own government and municipal services. "he city functions much like a interdimentional port much of the limited space is taken up 'y warehouses. 6t also fills a dual role as a center for diplomacy. 6t is one of the few places in all e)istance where Angels and Demons sit in mediated peace talks.
Omniversal Organi5ations "D
Rules "here are three principles +or heuristics- governing *mniverse@ the ?ule%of%"hree& the 7nity of ?ings& and the Center of the *mniverse.
Rule6of6Three "he first principle& the ?ule%of%"hree& says simply that things tend to happen in threes. "he principles which govern the planes are themselves su'4ect to this rule.
7nity of Rings "he second principle is the 7nity of ?ings& and notes that many things in the *mni are circular& coming 'ack around to where they started. "his is true geographically as well as philosophically.
Center of )ll "he third principle +fitting neatly into the ?ule%of%"hree a'ove- is the Center of All& and states that there is a center of everything K or& rather& wherever a person happens to 'e is the center of the *mniverse... from their own perspective& at least. As most planes are functionally infinite& disproving anyones centricity would 'e impossi'le. 6n #lseworlds& this is meant philosophically 4ust as much as it is meant in terms of *mniversal geography.
References A Players %uide to t'e Planes, Copyright 0LL& "S?B Designer David =:e'> Cook. "he *mni "he *mni is an opa8uely transparent or' set in the center of Sigils forum. it is said to co ntain all realities.